5 Chapters, 3 Decades, 1 Goal Achieved

By , May 25, 2019 08:30
Dima (Israel), 19.05.2019

«My history with Supaplex is very long, spanning several different time periods.

Chapter 1 (1990): When I was about 6 years old, my dad and I played Boulder Dash in some computer club and enjoyed it thoroughly (especially dad). I was mostly watching.

Chapter 2 (~1996): Several years later, when we got our first PC in the mid-nineties, we discovered Supaplex, which seemed a near-perfect clone, with puzzles just as hard and interesting! We quickly discovered the save file hack which allowed to mark all levels as “completed” so we could play them in any order. Although he did not have as much experience as me with gaming in general, it quickly became obvious that dad plays Supaplex better than me. Still, I don’t think he managed to beat more than half of the levels, and I probably could ever do like 25 of them (including maybe the first 15-20). Part of the problem was that the PC was too fast and the game was running at the wrong speed. We didn’t know it back then, and eventually both of us kinda gave up.

Chapter 3 (~2002): Fast forward again, and I discovered the “speedfix” version. My first reaction – was “Wow, so this is how it was supposed to be all along!”. I think dad managed to beat a few more levels this way, but we haven’t played too much, as we were both on to different hobbies by then.

Chapter 4 (after 2012): Years passed, but still have the retro-gaming itch awakening from time to time. On a whim I decided to actually try play and beat every level of Supaplex, and this time do it patiently, one by one, in order, so I could keep track. It was surprisingly much easier this time around. I think we did ourselves poor service by hacking the game too early! Playing in order teaches you some of the tricks of the trade and you gain experience and better insight into the game mechanics. Anyways, being a father of two with a full-time job I could not invest a lot of concentrated time into the game, but I think it took me several weeks, or maybe a couple of months to gradually grind through and get to Level 97: Good Job. That one kept me stumped for a while, because I didn’t figure out that it’s easier to get the infotrons in the initial pile if I push zonks across them before eating. After being stuck on it for a few days, I was “fed up” and put the game away for probably 2-3 years.

Chapter 5 (2019): After seeing my wife play a (very different) puzzle game on her phone and become totally immersed in it for several days in a row, I decided to get back to my puzzle game, and made up my mind to not give up this time, until I beat it. It took me probably 30 more attempts across 2-3 days to figure out how to beat Level 97, and after that it was just a matter of perseverance. After the excruciating Sadism (108) and Trouble Ahead (110), the last level – Brainman – was almost a breeze, and I could finally join the “elite” club of players who have completed every level in Supaplex fairly, at least once. I was proud to tell my dad of my achievement, but I don’t think he will try to join me in this club – he has too many other things that keep his interest these days. 🙂

Do I consider myself a very good Supaplex player? Not really. I think that if I tried to go back and replay some of the early levels now, I would have trouble as I’d basically have to figure out all the puzzles again. Do I have the guts to try any of the level packs? Probably not; I know there are probably enough of them to occupy me for life, and I do want to explore other games. 😉 Am I happy to at least be able to say that I beat the original Supaplex? You bet!

Supaplex truly is one of the all-time gems in video gaming. Thank you for making it and thanks for reading!»

Sister Act

By , March 11, 2019 10:04
Jana (Czech Republic), 21.06.2018

«Thank you for making Supaplex!

Not every day you have a chance to say „thank you“ to someone, who create a game of your childhood, so at least I can try that. What if the e-mail address is still valid 🙂 I can’t remember any other game we played so much together with my sister back in 1992 and now, about 26 years later, we got the copy works on Windows 10 a guess how it ends 😉 Even if we are living in two different cities hundreds kilometers away now, we are trying to beat one another. And we can still remember certain parts! The game is brilliant, still, after such a years. Thank you.»

It went with me to university

By , January 10, 2017 17:30
Kevin (Canada), 09.01.2017

«I grew up with Supaplex.  I don’t remember where my family’s copy of the game came from, but I remember very clearly playing it on our 386 in the early 90s.  The other games that I played at that time have all long since disappeared, but Supaplex has proved incredibly long-lived.  It kept me entertained as an exchange student in high school, went with me to university, and I still play it every now and then in my 30s.

Something about it never gets old.  Even those early levels that I’ve beat dozens or hundreds of times by now are still enjoyable. Mostly, I just love the design of the game, it LOOKS cool.

Anyways, I’m glad I stumbled on your website so I’d have a chance to thank you personally for creating such an amazing game!»

Like father like son

By , December 30, 2016 11:42
Hakan (Turkey), 14.08.2016:

«Dear creators,

I’m not sure whether or not you are still using these e-mail addresses but yet again I want to express my feelings about Supaplex.

Supaplex means so much to me. My father and I used to play the game a lot. Back then I was 9 or 10 years old. I was really obsessed with this game. I wanted to see how hard could the future levels be with all their fancy names and what happens if we could complete them all! Of course, I could not pass those levels by my own at that age so my father helped me with this game. We were a team and I still remember those good old days.

I believe that I was not a bright child, not good at maths, etc, but as I played Supaplex over the years obsessively, I feel that it developed my brain analytically. We completed the game eventually of course after a few years and I finally saw what happens after you complete them all (by the way, at that age I was expecting an ending animation like Murphy chasing scissors so I was a little bit disappointed with what I saw ;))

I believe that you Sirs, by developing such a beautiful game, made me a more analytical and more persistent human being. Now I’m a computer engineer and as a professional I admire your and other game developers’ talent. It should be such a hard job to code a game back in those days without internet, resources and hardware (I remember reading a story somewhere about your fit-into-one disk problem and Mr. Stopp had to test all the levels as code changes :)).

On behalf of every child/adult that you have contributed, I want to thank you! I really appreciate your fabulous work. As level 97 says: Good Job! :)»

Complexly beautiful labyrinths

By , February 1, 2011 16:29
Sadegh (Iran), 05.01.2011:

«Hey man
I dont know if this email is ever gonna reach you, but hell, its worth a try…

When I was a high school kid, there was only one thing that amused me in the whole world, a computer! and at that time, there was one masterpiece that always took my breath away, Supaplex! I remember that I always wanted to see who has thought of such complexly beautiful ideas, these labyrinths, who is the mind behind all this beauty. And now, I found you on the internet, Michael Stopp, A name I used to repeat at least once a day at that time…

I hope you are fine, and I hope you see this, to know that your simple school hobby actually has formed the minds and history of many. I hope that I can talk to you one day, cause that would be more like a dream. So please, let me know if you are reading this email. It means alot to me.»

The ultra “thought” level

By , February 1, 2011 16:26
Ivan (Serbia), 11.04.2008:

«You can’t imagine how many hours my friend and I have spent playing the Supap, and even worse > how many hours and days we spent making some level editors, editing game properties, etc. 🙂 At the end, hours and hours spent creating the ultra “thought” levels for that time (we had <15 years of age in that period). 🙂 That's why I'm especially glad that after 15+ years I'm communicating with person who made such a briliant and addictive game!! :)»

Sorry, I’m stuck

By , February 1, 2011 16:23
Lina (Russia), 04.12.2008:

«When I was growing up in the former Soviet Union, I had the luck of owning a PC. It was a good old 286 box with MS-Dos and Norton commander. It had a few games here and there, one of which was your brainchild – Supaplex.
Oh, it kept me glued to the screen for hours! I could not stop “eating the ribbons” (that’s what I used to call Infotrons when I was twelve, haha). One time I even feigned getting stuck in an elevator so that I could skip school (with a note from the maintenance man who verified that I indeed was stuck) and continue playing the game at home.

Years later, when I tried to re-download all of my favorite DOS games, I could not find Supaplex because I could not remember the name. So, I wrote on a Russian forum, asking if anyone knows of a game in which “a red ball goes around green screen eating sparkles and avoiding flying scissors and exploding floppies”. Et voila, someone almost immediately wrote back “You must be looking for Supaplex”.
And just as I did in my kid years, I returned to the Supaplex addiction. I haven’t played in a few years – university and all, but I’m ready to take on the “ribbon eating” challenge again.

Thanks a million times for creating such an amazing and never tiring piece of game art.»

From Sibiria with love

By , February 1, 2011 16:20
“GhostBear” (Russia), 05.02.2007:


I’m russian fan of Supaplex. I will not say many but i will say what i borned with your game! This was first game i saw in my life. This happend at father’s workplace in ~1993. Even now many of workers from his jobplace can remember this great game and was amazed when my father bringed windowns-based version of supaplex to office month ago! 1991 was post-soviet time and computer was very very rare in Russian, and nice games was rare too! Your game associated with my whole part of my life!

All our family says big Thanks to you and sends you big Hello from Sibiria! ;)»

Girl’s play

By , February 1, 2011 16:18
Hanny (Netherlands), 28.04.2007:

«Never thought I would get the opportunity one day to get in touch with you like this, when I was a little girl playing Supaplex…

Now, I’m 24 years old and I only use my computer for writing essays for my study, but… I’m still a big fan of your game, witch was in my life for a long time.»

Check out the big brain

By , February 1, 2011 16:16
Roberto (Italy?), 05.07.2006:

«hi, so you are the creator of supaplex! i grown with that game, i started playing whit it probably when i was 10, about in 1995 or even before! i always thought that it was a great game, because you really need to use your brain, and also a lot! i first completed it in 1998 when i was 13, skipping 3 levels (71 – head hunter -> TOO hard for being almost at half game. 97 – good job -> a little boring caching the infotrons at the beginning. 110 – i do not remember the name -> absolutely the hardest in the game, imho) and with the time of about 24 hours. i immediately started it again, and finished it in 5 hours and some minutes, completing this time ALL the levels! i was so proud of it, and now i still boast myself with my friends! all this thanks to you! thanks for creating such a wonderful game! […] now i am a student in informatic engineering and i started with my friends a supalex-like project, also if we still are at concepts, i am already happy and i want to thank you again! supaplex is the best! bye!
yours Roberto»

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